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GameMastery Item Cards: Relics of War Booster
Paizo Publishing, LLC
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$41.88
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$3.49
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Relics of War contains 110 all-new playing-card–sized cards featuring artifacts, weapons, armor, and items touched by the struggle of good against evil. Each card features a beautiful full-color illustration of an item on one side, with a text description and room for notes on the opposite side. A GM can hand these out when their PCs get treasure and watch as players learn to love managing their booty. A code on each card helps GMs track which card corresponds to which treasure.
Each Relics of War pack contains:
- 1 armor (cards 01–14)
- 2 weapons (15–38)
- 2 potions (39–56)
- 1 scroll (62–71)
- 1 wand (78–87)
- 2 wondrous items (88–110)
- 1 ring (57–61) or 1 rod or staff (72–77)
- 1 foil card, which may be any card from the set.
Display boxes contain 12 booster packs.
Useable by experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal.
Sample cards. Click to enlarge. 
Card List for Relics of War:
01 Breastplate
02 Chain Shirt
03 Demonhide
04 Half-plate
05 Hide
06 Leather Suit
07 Padded Suit
08 Platemail
09 Scalemail
10 Studded Leather
11 Buckler
12 Steel Shield
13 Steel Shield
14 Wooden Shield
15 Arrow
16 Club
17 Crossbow
18 Dagger
19 Dagger
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20 Flail
21 Greataxe
22 Greatsword
23 Longbow
24 Longsword
25 Longsword
26 Longsword
27 Mace
28 Nunchaku
29 Quarterstaff
30 Rapier
31 Scimitar
32 Scythe
33 Shortbow
34 Shortsword
35 Sickle
36 Spiked Gauntlet
37 Trident
38 Whip
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39 Potion
40 Potion
41 Potion
42 Potion
43 Potion
44 Potion
45 Potion
46 Potion
47 Potion
48 Potion
49 Potion
50 Potion
51 Potion
52 Potion
53 Potion
54 Potion
55 Potion
56 Potion
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57 Ring
58 Ring
59 Ring
60 Ring
61 Ring
62 Scroll
63 Scroll
64 Scroll
65 Scroll
66 Scroll
67 Scroll
68 Scroll
69 Scroll
70 Scroll
71 Scroll
72 Rod
73 Rod
74 Staff
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75 Staff
76 Staff
77 Staff
78 Wand
79 Wand
80 Wand
81 Wand
82 Wand
83 Wand
84 Wand
85 Wand
86 Wand
87 Wand
88 Amulet
89 Bag
90 Belt
91 Book
92 Book
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93 Boots
94 Bracers
95 Cloak
96 Cloak
97 Cube
98 Demon Fang
99 Feather
100 Helm
101 Mask
102 Pearl
103 Pearl
104 Powder
105 Prayer Beads
106 Quiver
107 Salve
108 Shrunken Head
109 Unicorn Horn
110 Withered Hand
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Usually ships from our warehouse in 3 to 6 business days
Are there errors or omissions in this product information? Got corrections? Let us know at
webmaster@paizo.com.
Product Reviews
Average product rating:
   
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I got a free booster of these with another order. They are handsome and it's an interesting concept. I bet it'll make finding treasure really exciting for the PCs. One major flaw: Why random packs? unless you want the entire set, you have to roll the dice on a pack. I don't give out random treasure, so I don't want random cards. Also: they're kind of stupid for consumables (potions) and unless you use pencil or something, once you fill in the details on the back, that card can never be a different item again.
I'd much prefer smaller, predetermined packs focused around item groups (a pack of just armors, just weapons, etc) Since they're random, I probably won't buy any.
I have been picking up a pack here and there along with Hero's Hoard and the randomness is still annoying. Dragon's Trove is an excellant 110 card set and I would love to just have one of every card that I can show to players instead of many of some and none of others. But that said the artwork in both is well worth the price.
Initially, I was skeptical that these cards were worth the expense versus anticipated use, then I received an 11-card pack. The GameMastery Item Cards aren't a game, rather they're a game aid---I'm not talking about the Three-Dragon Ante type of game aid, (an actual, playable game that stands alone or can be used as a part of an adventure)--no, these cards are physical, graphic representations of actual items acquired throughout an adventure. Take the 'Ring' card, for example: one side shows the artist’s representation of a simple ring, the opposite side gives a very brief description of the ring, and best of all, includes a small blank space for DM or Player notes regarding the item! I use this space to annotate my group's code system. In the case of the ring card, I've placed a small piece of transparent tape over the blank space and written in alcohol pen 'R14b', which allows my group to cross-reference our campaign journal for a more thorough description of that particular find. These cards allow the DM to give the player distinctive representations of special items gained. There’s no wheedling months down the road when the sorcerer declares he has a ring of giant strength +2—he either has his item card or he doesn’t. Additionally, it’s a great way to manage loss of items-- just take up the item card when the scroll is used up or the sword is swallowed by the purple worm. Suggestions: 1) Use a pencil on the blank spaces or a thumb of transparent tape, then write in with an alcohol pen; it’s a small space, so codes work better than paragraphs. 2) You may not want to use a card until you have duplicates—duplicates are a good way of sight-management, as whatever you give a player, you have a like-copy in your books, which helps when the player loses the card or claims to have something you didn’t give him…
I was tired of yelling at my players that what they got is what they got, now, I can prove myself with these cards. Many DMs should consider this their undeniable proof of what the player has. The images are well drawn with a general description of the item. If you buy these cards, you wont regret it.
I have to say that the distribution was greatly improved over Item Pack #2: Hero's Hoard. I only bought one display box, and was only 12 cards away from completing a set. (Compared to over 20 for HH). After one single trade with someone on the forums, I'm now only needing 2 cards to have a complete set.
The cards themselves are excellent. The only issue might be that some of the items are pretty out there. So you have have less of the "standard" items found in RPGs, and have things like the Shrunken Head and Withered Hand.
My group used to use printed out index cards, and I must say that these are a big step up from that.
I love these things and can't get enough of them. My only problem is I have so many potions. Also, maybe two rapiers instead of three longswords might be a good idea. I love the cards, the art, the whole idea. Juat maybe add more variety of items in the packs and less scrolls and potions.
I've been using Item cards in my game for the last three months, and the players and I really enjoy them. This set has several strong positives. There are no repeats from Item Pack 1 or Hero's Hoard. The Wondrous Items fill in a lot of holes from the SRD (how I needed those pearls). The Withered Hand will also be perfect for DMs running the Age of Worms campaign. The visuals and quality are excellent (as they have been all along).
My only concern is the distribution. I opened 10 display boxes (1200 cards) and found only 2 Platemails and 2 Shortbows. I am not a statistics expert, but that surprised me. Thankfully, there are now people trading and selling cards in the forum (including me) for those who wish to complete sets.
Another nice collection. The artwork is great and the cards are a lot of fun at the gaming table. My players really look forward to what they'll "see" when they search for loot. As with Item Pack 2, I bought a box of boosters, but unfortunately, am missing about 9 cards from the set. I got several repeats of items that I don't think I'll be using very often. I was also not too happy to get two of the same card in the same booster pack.
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