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GameMastery Map Pack: Slums
Paizo Publishing, LLC
GameMastery Map Pack: Slums contains 18 full-color 5 x 8-inch map tiles, stunningly crafted by cartographer Corey Macourek, that combine to form a variety of locations in the slums of a large city.
Locations include:
- Muddy Street
- Low Market
- Crumbling Building
- Wooden Shacks
- Filthy Cesspool
- Old Church
- Rat-infested Landfill
For use with the industry’s most popular roleplaying or tabletop miniature campaigns, and useable by experienced GMs and novices alike, this product fits perfectly into any Game Master’s arsenal.
Good GMs can never have too many maps at their disposal, and Paizo’s GameMastery Map Packs provide high-quality gridded maps for use with both RPGs and miniatures games.
ISBN-13: 978-1-60125-067-4
Usually ships from our warehouse in 3 to 6 business days
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webmaster@paizo.com.
Product Reviews
Average product rating:
   
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I really would expect something a little more substancial than this the cards are quite thin. The art is good but not AMazing. I do much prefer the standardized sides of the tiles. The tiles from wotc are all different sizes making putting stuff together a bit of a mess. I'm probably going to spray glue these to some thicker stock.
One of my favorite gaming moments was a fight in a slum. One of the PCs toppled a ramshackle shelter atop three of the thugs attacking him, while another PC was blinded by a face full of mud scooped from the street and hurled by a different thug.
Nothing about these tiles inspires that sort of creative fun. They're very boring and static locations that happen to have more holes than the rest of the town. Much weaker than the rest of this (excellent) product line.
Though I will say that these slummish homes look ragged, I think that is what one would expect in medieval times of the peasantry. Overall, I was not particularly happy with the upscale look, and not too excited to see another market ( I have flipmats for markets anyway). At least from a bird's eye view, these slums appear standard middle age stuff. I was hoping to see true poverty. The only thing I can recommend to Map Packs as a line is to create pop out Map Packs called Object Packs. At least then, I could throw in more slum into the slum pack.
Product Discussion
7
posts.
See all discussion for this product.
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Very cool. Everybody needs to go slummin' once in a while.
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Mosaic wrote:
Very cool. Everybody needs to go slummin' once in a while.
Now with specific locations listed, and with actual cover art! (Hey... that gal looks familiar!)
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Having been in several old cities that were around in the middleages and before, I nticed how close all the buildings were. I've noticed on many of the recient maps that the city buildings all have nice yards and are not all crammed together.
I've also been through true slums in Panama city and Kirkuk and once again, everything is crammed in so close that their are bearly any alleyways at all.
This slum map looks more like a local fair at a park with its stands and tents.
ASEO out
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I'm with ASEO, many of the "slums" I've been through in Mexico are a lot more tightly packed than these maps. If a typical alley in the city is 20ft wide then there should be structures eating up 15 of those feet and a 5ft path wending its way through. I know the guys are trying to make a place where an encounter could feasibly happen but some of those aren't it.
If possible find a aerial or even satellite image of a medieval city (in germany, italy, or any of the former eastern block countries) or even a really tightly packed modern city in south america or the middle east and look at any markets and shanty towns there for examples.
Urban mapping is very tough...
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It wouldn't be that hard to make your own "alley fillers". Probably would be fun, too.
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