Elemental Transformation (#8–08): Check box for +2 on save vs. bleed, paralysis, poison, sleep, or stunning effect.
Light of Redemption (#5–22 Silver Crusade): Whenever you would receive more than one Will save to overcome an enchantment (compulsion) effect, +1 bonus on the extra Will save.
Purity of Faith (trait): +1 trait bonus on saves vs. spells and effects originating from an [evil] outsider
Shared Consciousness (class feature): +4 vs. mind-affecting effects while my phantom is contained in my consciousness
Sinscarred (convention boon): +1 on saves vs. enchantment spells and spell-like abilities
Energy Resistances
Resist 5 negative energy
Resist 4 acid, 4 cold, 4 fire, 4 electricity (Elemental Awakening, 7–99 Through Maelstrom Rift)
Aid Allies (Ex): Aid another for AC, attack, save, or skill check is +4.
Challenge 3/day (Ex): Swift action, +cavalier level to damage, -2 AC vs. non-challenged enemies.
Order of the Dragon Challenge: +2 circumstance bonus on allies' melee attack rolls againt challenge target while I threaten it.
Sworn Defense (Ex): Select ally when challening. While adjacent I take –1 AC, ward receives +1 dodge bonus to AC.
Order of the Dragon Skills: +3 bonus on Survival checks to provide food & water or shield allies from harsh weather.
In or Out of the Saddle (Ex): Move at normal speed in medium armor.
Intercept (Ex): Aid another for AC increases by +1.
Mount (Ex): Arazni. Valoria takes no armor check penalty on Ride checks while riding Arazni.
Merged Phantom: Cannot fully manifest phantom in incorporeal or ectoplasmic form.
Rapture (Su): Lose phantom benefits (Iron Will, Skill Focus, bonus vs. mind-affecting effects), gain +4 morale bonus to Str & Con, or Dex & Cha, or +2 to Str, Dex, Con, & Cha. –2 AC.
Fast Movement (Ex): +10 feet land speed.
Strategy (Ex): Valoria spends a standard action to grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all attack rolls for 1 round, or the ability to move up to their speed as an immediate action once to all allies within 30 feet (including herself). The cavalier can grant a different bonus to each ally within range.
Skills:
Misc. Skill Modifiers
+2 Charisma-based skill and ability checks to influence crusaders of Mendev
+4 Acrobatics to jump
+2 Diplomacy to convince non-evil NPCs not to perform evil actions
+2 Diplomacy vs. dwarves
+2 Diplomacy vs. lycanthropes
+2 Intimidate (goblinoid)
+2 Intimidate vs. lycanthropes
+3 bonus on Survival checks to provide food & water or shield allies from harsh weather