Galfrey

Valoria Lackland's page

134 posts. Organized Play character for GreySector (RPG Superstar 2013 Top 8).


Full Name

Valoria Lackland

Race

| HP: 92/92 | AC: 24 (13 Tch, 22 FF) | CMB: 12, CMD: 24 | F: +13, R: +6, W: +10 (misc. save bonuses, see profile) | Init: +3 |

Classes/Levels

Perc: +11, SM: +11 | Challenge 3/3 | Rapture 7/7 |

Current Conditions:
none
Active Spells:
none

Gender

LG Female Aasimar (Archon-Blooded) Cavalier (Order of the Dragon, Emissary, Honor Guard) 8 / Spiritualist (Exciter) 1

Alignment

Lawful Good

Deity

Iomedae

Location

Absalom

Languages

Common, Celestial

Strength 18
Dexterity 14
Constitution 16
Intelligence 10
Wisdom 12
Charisma 10

About Valoria Lackland

Attacks
Melee +1 holy longsword +14/+9 (19-20/1d8+5 magic, slashing) or mwk lance +13/+8 (1d8+4 piercing)
Ranged cold iron javelin +10 (1d6+4 cold iron, piercing)

Archetypes:
Order of the Dragon (Cavalier)
Honor Guard (Cavalier)
Emissary (Cavalier)
Exciter (Spiritualist)

Misc. Save Bonuses:
  • Anointed (Season 6 Silver Crusade FJC): +2 sacred bonus on saves vs. [evil] spells and effects
  • Deathless Spirit (alternate racial trait) +2 racial bonus on saves vs. death effects, negative energy, energy drain, necromancy spells and spell-like abilities
  • Elemental Transformation (#8–08): Check box for +2 on save vs. bleed, paralysis, poison, sleep, or stunning effect.
  • Light of Redemption (#5–22 Silver Crusade): Whenever you would receive more than one Will save to overcome an enchantment (compulsion) effect, +1 bonus on the extra Will save.
  • Purity of Faith (trait): +1 trait bonus on saves vs. spells and effects originating from an [evil] outsider
  • Shared Consciousness (class feature): +4 vs. mind-affecting effects while my phantom is contained in my consciousness
  • Sinscarred (convention boon): +1 on saves vs. enchantment spells and spell-like abilities
  • Energy Resistances
    Resist 5 negative energy
    Resist 4 acid, 4 cold, 4 fire, 4 electricity (Elemental Awakening, 7–99 Through Maelstrom Rift)

    Spiritualist Spells Known
    Caster level 1st (Concentration +2)
    0 — detect magic, guidance, read magic, stabilize
    1 — burst of adrenaline, burst of insight

    Spiritualist Spells per Day
    1st — 2

    Spell–Like Abilities:
    Caster level varies (Concentration varies)
    Once (Touched by Time, #7–02) — haste or slow (CL 8)
    3 times – blistering invective or burning gaze (CL 8)
    1/adventure — bless weapon (swift action, 1 round duration)
    1/adventure (3 total) — gust of wind (CL 6), wind wall (CL 8), wind walk (CL 10)
    1/day — continual flame (CL 8)

    Traits:
    A Sure Thing (Faction)
    Armor Expert (Combat)
    Purity of Faith (Religion)

    Feats:
    Mounted Combat, bonus feat from Emissary
    Celestial Servant, cavalier mount (Arazni)
    Bodyguard, bonus feat from Honor Guard
    Combat Reflexes
    Skill Focus (Handle Animal), bonus feat from Cavalier expert trainer feature substitution
    Mobility, bonus feat from Emissary
    Indomitable Mount
    Divine Fighting Technique (Iomedae's Inspiring Sword)
    Weapon Focus (longsword) 6th level bonus Cavalier feat
    Skill Focus (Diplomacy), Spiritualist bonus feat while phantom is confined to consciousness
    Skill Focus (Sense Motive), Spiritualist bonus feat while phantom is confined to consciousness
    Iron Will, Spiritualist bonus feat while phantom is confined to consciousness
    Skill Focus (Ride)

    Class Features:
    Aid Allies (Ex): Aid another for AC, attack, save, or skill check is +4.
    Challenge 3/day (Ex): Swift action, +cavalier level to damage, -2 AC vs. non-challenged enemies.
    Order of the Dragon Challenge: +2 circumstance bonus on allies' melee attack rolls againt challenge target while I threaten it.
    Sworn Defense (Ex): Select ally when challening. While adjacent I take –1 AC, ward receives +1 dodge bonus to AC.
    Order of the Dragon Skills: +3 bonus on Survival checks to provide food & water or shield allies from harsh weather.
    In or Out of the Saddle (Ex): Move at normal speed in medium armor.
    Intercept (Ex): Aid another for AC increases by +1.
    Mount (Ex): Arazni. Valoria takes no armor check penalty on Ride checks while riding Arazni.
    Merged Phantom: Cannot fully manifest phantom in incorporeal or ectoplasmic form.
    Rapture (Su): Lose phantom benefits (Iron Will, Skill Focus, bonus vs. mind-affecting effects), gain +4 morale bonus to Str & Con, or Dex & Cha, or +2 to Str, Dex, Con, & Cha. –2 AC.
    Fast Movement (Ex): +10 feet land speed.
    Strategy (Ex): Valoria spends a standard action to grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all attack rolls for 1 round, or the ability to move up to their speed as an immediate action once to all allies within 30 feet (including herself). The cavalier can grant a different bonus to each ally within range.

    Skills:
    Misc. Skill Modifiers
  • +2 Charisma-based skill and ability checks to influence crusaders of Mendev
  • +4 Acrobatics to jump
  • +2 Diplomacy to convince non-evil NPCs not to perform evil actions
  • +2 Diplomacy vs. dwarves
  • +2 Diplomacy vs. lycanthropes
  • +2 Intimidate (goblinoid)
  • +2 Intimidate vs. lycanthropes
  • +3 bonus on Survival checks to provide food & water or shield allies from harsh weather

    Acrobatics +0 [2 Dex, –2 ACP]
    Acrobatics to jump +6 [2 Dex, 4 speed]
    Appraise +0 [0 Int]
    Bluff +7 [1 rank, 3 training, 3 competence]
    Climb +8 [1 rank, 4 Str, 3 training]
    Craft +0 [0 Int]
    Diplomacy +18 [9 ranks, 3 training, 3 Skill Focus, 3 competence]
    Disguise +3 [+3 competence]
    Escape Artist +0 [2 Dex, –2 ACP]
    Handle Animal +14 [5 ranks, 3 training, 3 Skill Focus, 3 competence]
    Handle Animal (Arazni) +20 [5 ranks, 3 training, 3 Skill Focus, 3 competence, 4 link, 2 training harness]
    Heal +1 [1 Wis]
    Intimidate +9 [1 rank, 3 training, 2 racial, 3 competence],
    Knowledge (arcana) +4 [1 rank, 3 training]
    Knowledge (nature) +4 [1 rank, 3 training]
    Knowledge (planes) +4 [1 rank, 3 training]
    Knowledge (religion) +4 [1 rank, 3 training]
    Perception +11 [2 ranks, 1 Wis, 3 training, 5 competence]
    Ride +17 [9 ranks, 2 Dex, 3 training, 3 Skill Focus]
    Sense Motive +11 [2 ranks, 1 Wis, 3 Skill Focus, 3 training, 2 racial]
    Stealth +0 [2 Dex, –2 ACP]
    Swim +6 [1 rank, 4 Str, 3 training, –2 ACP]


  • Equipment
    +1 benevolent agile breastplate, +1 sanctified hosteling darkwood tower shield [strapped to back], masterwork lance, +1 longsword, cold iron javelin x3, sunrod x3, cloak of resistance +2, amulet of natural armor +1, ring of protection +1, circlet of persuasion, +1 darkwood heavy shield, eyes of the eagle, wayfinder, cracked dusty rose prism ioun stone, masterwork Day Job tool, wand of cure light wounds w/50 38 charges, wand of endure elements w/44 charges, wand of comprehend languages w/49 charges.