Pathfinder Roleplaying Game: Ultimate Wilderness

3.00/5 (based on 59 ratings)
Pathfinder Roleplaying Game: Ultimate Wilderness
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Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!

Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • ... and much, much more!

ISBN-13: 978-1-60125-986-8

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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Another Great Hardback Update Collection!

5/5

Ultimate Wilderness is a much better book than some reviewers might lead you to believe. You get the new shifter class - which has had some basic errata since release - along with great archetypes for most of the other classes to help them fit into a wilderness-based campaign.

It's a great book to help players prepping to play something like Kingmaker or Ironfang Invasion. You get new spells, feats and a new exploration mode.

The book itself maintains the high quality of work that most Paizo products exhibit. The art in this book is some of my favorite in any of the hardback collections. There are a few updated spells that needed errata, such as snowball.

As a fan, I really like that several of the archetypes convert the flavor of many Game of Thrones characters into Pathfinder mechanics. What more could you ask for?


Lots of ptential, but none of it really sticks

2/5

I was extremely excited for this publication, so it's rather depressing how disappointing the books contents turned out to be.

The shifter class was an interesting idea, but when put down on paper is just druidic wild shape with hunter focus, in the form of aspects. It, unfortunately, never surpasses the druid in the wild shape department, and is, in fact, rather limited, and the temporary nature of all the aspects means that the shifter isn't terribly impressive in that regard either. The archetypes, both for the shifter and other classes, are interesting, but several suffer from massive drawbacks, for little to no gain. Like taking on druidic weapon/armor proficiencies and restrictions, including losing abilities for wearing metal, but don't gain any significant power to mkae up for it.

The new rules expansions are, for the most part, only thrown off by some conflicting skill applications (survival to harvest poison, but heal to take internal organ trophies?) but these are easy to ignore, or fix by homebrew. So these chapters are the most stable and useful of the lot.

One of the most exciting discoveries was the Cultivate Magic Plants feat, allowing you to grow plants that copy spell effects, but the price tag attached to them, especially when attached to something with the considerable disadvantages of being an immobile magical item, makes it entirely useless next to the crafting cost of regular magical items, especially if you have a GM that's willing to allow players to use the rules on creating new magical items. Just for an example, a goodberry bush can fully feed 2 people per day forever... for 4000 GP to craft. While you could make an item to infinitely cast goodberry for 2000 gp if you have to wear it, or better yet create food and water (for about 30000).

In conclusion, the book has a lot of cool stuff in it, but only for GMs. Players won't be able to make good use of many of the archetypes and feats as they revolve too much around staying in a single environment or working with nonsensical restrictions. While many of the feats are just too focused (or expensive) to be useful except to an NPC. GMs, grab it, it's got good stuff, but players will (and should) probably stick to what they've already got.


Everything I wanted from Ultimate Wilderness

4/5

Great race write ups, a fun new class (that doesn't require a ton of source books to play) and tons of information and systems to run a wilderness adventure or spice up the wilderness sections of any game. Definitely happy to add this one to my bookshelf.


Reprinted material, lack of clarity

1/5

First off, I'm a huge fan of Pathfinder. But I'm not a fan of "Ultimate Wilderness." There are a number of issues with the content in the book, mostly the clarity of language. A lot of the rules seem unclear and not straightforward. The shifter is the biggest example of this.
To be honest I was looking forward to the shifter, being far more robust than it actually is. And I understand that this is my issue with what I expected from them, but what built up my anticipation of the shifter was the quality of past classes released by Paizo: summoner, alchemist, witch, bloodrager, investigator, brawler, spiritualist, medium (even if it isn't harrowed), magus, ninja, hunter and so on and so forth.
Past that, I'm not a big fan of the reprinted material because I buy the smaller books. If I'm buying the smaller books why would I want to buy them again with a hardcover?
That being said, I'm still a big Pathfinder fan, but I'd like for future releases to take a different developmental cycle than what "Ultimate Wilderness" received. This book seems like it lacked editing and playtesting.


4/5


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David knott 242 wrote:
Benjamin Medrano wrote:
There are 3 races, two of them are plant creatures (vine leshy and another one that's already been printed... but I don't remember much about it).

Just speculating here, since I wasn't there:

Ghoran is the Plant race in Inner Sea races. Could this be the other Plant race in this book?

If the non-Plant race isn't totally new, the Skinwalker would be a logical candidate to get some love in this book.

Ghoran was the one mentioned. I just couldn't remember the name.


This is sounding like a cool book. Thanks Benjamin for sharing info.

Happy the Phytokineticist is getting the reprint, and finally getting it's basic skill.

Liberty's Edge

Master Pugwampi wrote:
Rysky wrote:
LESHIES!!!!!!!!!!

So the Leshies get a PC race and STILL no love for gremlins?!?

This is an OUTRAGE! Someone get my lawyer...

Well gremlins literally being the fey creature embodyment of destructive impulse does make them a bit more difficult to manage. Then again we have goblins as possible pcs so again it's random speculation on my part.


So far I like the shifter, but I do hope they get an archetype that lets them shift into dragons. Just because. :P :)

Or Fey. Fey is cool.


The only plant immunity that I didn't like players having was mind-affecting effects and that is easy to fix without an issue.


3 people marked this as a favorite.
Thomas Seitz wrote:

So far I like the shifter, but I do hope they get an archetype that lets them shift into dragons. Just because. :P :)

Or Fey. Fey is cool.

I actually hope there is an archetype that allows them to function as doppelgangers....perfectly impersonating specific individuals ala Mystique style....


Nighttree,

I thought that's what Kitsune already do with a feat...


Thomas Seitz wrote:

Nighttree,

I thought that's what Kitsune already do with a feat...

???


1 person marked this as a favorite.

Nighttree,

Try here

Sczarni

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

There's a difference between a race and a class being able to do it, though. Not all GM's allow kitsune or races outside of the core races.

In fact, in my experience, most don't. My GM allows us to use any sources except races are restricted to base races.

Kitsune also won't be allowed at PFS forever.


Verzen,

Mmm. You make an excellent point that I had not considered. Thank you.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber
nighttree wrote:
Thomas Seitz wrote:

So far I like the shifter, but I do hope they get an archetype that lets them shift into dragons. Just because. :P :)

Or Fey. Fey is cool.

I actually hope there is an archetype that allows them to function as doppelgangers....perfectly impersonating specific individuals ala Mystique style....

They should most definitely make one, but I'm not sure how they would without giving them all the tools upfront.

Would be interesting, though.


Pathfinder Starfinder Roleplaying Game Subscriber
Dragon78 wrote:

The only plant immunity that I didn't like players having was mind-affecting effects and that is easy to fix without an issue.

I don't know, I think it's kind of annoying that if you want to be a plant druid you can't use wild shape...

...which reminds me, I hope there's options for plant companions for more than just treesinger (preferably anyone with an animal companion, but at least the hunter), and some more plant-based familiars than just the petrifern would be neat too.


1 person marked this as a favorite.

Dunno how I feel about the Shifter getting Wild Shape at 5th level, but I am guessing many will be pissed off by that. Hopefully, it avoid the 2 + Int mod skill points per level.

Sovereign Court

PFS already had Kitsune allowed a few years back. It will be interesting to see the ooze shapechanger.


2 people marked this as a favorite.

Shifter iconic

No name yet. :)

Dark Archive

Pathfinder Adventure Path Subscriber

Hmm, either Vudrani or Shoanti?


I'm guessing the latter, Decius.


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber
Patrick Curtin wrote:

Shifter iconic

No name yet. :)

her clothing style is strongly Egyptian, most likely Garundi or at least from Osirian, Maybe Kelesh?

Silver Crusade Contributor

7 people marked this as a favorite.

99% certain she's Shoanti. ^_^

(I'm at the banquet.)


Looks like Decius wins the no-prize prize! Or is that me?


Hoping for d12 HD. I'm super excited, but trying to manage expectations in case it isn't what I want.


1 person marked this as a favorite.
jedi8187 wrote:

This is sounding like a cool book. Thanks Benjamin for sharing info.

Happy the Phytokineticist is getting the reprint, and finally getting it's basic skill.

Not a problem, wanted to let people know what they could.

Oh, and Luthorne, thanks for reminding me! They did say they were opening up plant companions to other races.


Patrick Curtin wrote:

Shifter iconic

No name yet. :)

Well, they won't get accused of making another "stripper/escort" type this time, so that one less list of complains to worry about.

Liberty's Edge

1 person marked this as a favorite.

The idea of a dedicated shapeshifter class is solid. It's been hard to do that. It's a better niche than half the classes in the ACG. And, honestly, what I expected from the hunter before they revealed that was a pet class.

Sczarni

Pathfinder Lost Omens, Rulebook Subscriber

I want to know what other archetypes there are.


Pathfinder Starfinder Roleplaying Game Subscriber
Benjamin Medrano wrote:
Oh, and Luthorne, thanks for reminding me! They did say they were opening up plant companions to other races.

Good to hear!


I agree Jester David, a shapeshifter class is a better niche then everything in the ACG. As much as I like the swashbuckler it still had a major flaw for what is was supposed to be, a dex base fighter, yet it didn't get a dex to damage built in class feature.

Not that impressed with the iconic shifter's art but how I feel about class when I see it is more important.


1 person marked this as a favorite.

Maybe the weird bat thing is the shifter.


1 person marked this as a favorite.
Kalindlara wrote:

99% certain she's Shoanti. ^_^

(I'm at the banquet.)

Kind of looks Native American, so maybe Arcadia? IIRC we still don't have any iconics from Not!Americas


MMCJawa wrote:
Kalindlara wrote:

99% certain she's Shoanti. ^_^

(I'm at the banquet.)

Kind of looks Native American, so maybe Arcadia? IIRC we still don't have any iconics from Not!Americas

Looks more like Aztec elements to the clothing than Egyptian...I could see Shoanti or Arcadian....

Contributor

Without knowing much about the iconic, I feel Arcadian is a safer bet than Shoanti, if only because there's a decent effort on Paizo's part to have human Iconics of different ethnic groups whenever possible. I don't know that we have any actual ethnic overlap between human Iconics at this point, honestly. (If I remember right, Freya, Yoon, Reiko, and Hayamoto are all different Tien ethnic groups.)


Benjamin Medrano wrote:
David knott 242 wrote:
Benjamin Medrano wrote:
There are 3 races, two of them are plant creatures (vine leshy and another one that's already been printed... but I don't remember much about it).

Just speculating here, since I wasn't there:

Ghoran is the Plant race in Inner Sea races. Could this be the other Plant race in this book?

If the non-Plant race isn't totally new, the Skinwalker would be a logical candidate to get some love in this book.

Ghoran was the one mentioned. I just couldn't remember the name.

Any news about the third race? The non-plant one. I hope it's an insect like race... *-*


Sorry, I don't remember. I know it wasn't lizardfolk, that was guessed... I just don't remember, and neither does my wife. I believe ours a pre-existing one, though.


Oh, a pre-existing one... Probably the skinwalker.

*-* Look! The cover!


1 person marked this as a favorite.

One of the blog with some info and pic.

Dark Archive

Alexander Augunas wrote:
Without knowing much about the iconic, I feel Arcadian is a safer bet than Shoanti, if only because there's a decent effort on Paizo's part to have human Iconics of different ethnic groups whenever possible.

Same thought here. They've already got a Shoanti iconic in the Bloodrager, so an Arcadian could cover some new ground.

And the picture is definitely giving me a meso-american vibe. Jaguar knights and eagle knights for the win!

(Does anyone say 'for the win' anymore? Oh dear, I'm uncool...)

Silver Crusade

Pathfinder Adventure Path Subscriber

You're good Set, being 10 years behind on memes is still quite a good score for a PNP gamer ;-)

Dark Archive

Pathfinder Adventure Path Subscriber

WOW
I want this cover as a print!

Contributor

The Gold Sovereign wrote:
Benjamin Medrano wrote:
David knott 242 wrote:
Benjamin Medrano wrote:
There are 3 races, two of them are plant creatures (vine leshy and another one that's already been printed... but I don't remember much about it).

Just speculating here, since I wasn't there:

Ghoran is the Plant race in Inner Sea races. Could this be the other Plant race in this book?

If the non-Plant race isn't totally new, the Skinwalker would be a logical candidate to get some love in this book.

Ghoran was the one mentioned. I just couldn't remember the name.
Any news about the third race? The non-plant one. I hope it's an insect like race... *-*

Third race was confirmed to be a galathian update. Sub-fey race with wings, small size, they were in Bestiary 3(4?). Wondering if these new races will be considered core.

Silver Crusade

2 people marked this as a favorite.

Poor Skinwalkers ;_;


So.... 1 new race? And two reprints from the RPG-line? That's abit odd.

Contributor

Milo v3 wrote:
So.... 1 new race? And two reprints from the RPG-line? That's abit odd.

I'm not convinced they'll be reprints, precisely. Sounds like they'll be using errata to change some of their more troubling aspects, like typical plant immunities having polymorph so a ghoran can't really be a feral druid. They also mentioned each of these gets treatment on the level of the core races got in Advanced Race Guide, so lots of alternate racial traits, archetypes and feats.

Over all, it seemed to me that to call it a reprint would be like calling a lion a cat. Technically true, but a disservice to what it actually is.


Davic The Grey wrote:
The Gold Sovereign wrote:
Benjamin Medrano wrote:
David knott 242 wrote:
Benjamin Medrano wrote:
There are 3 races, two of them are plant creatures (vine leshy and another one that's already been printed... but I don't remember much about it).

Just speculating here, since I wasn't there:

Ghoran is the Plant race in Inner Sea races. Could this be the other Plant race in this book?

If the non-Plant race isn't totally new, the Skinwalker would be a logical candidate to get some love in this book.

Ghoran was the one mentioned. I just couldn't remember the name.
Any news about the third race? The non-plant one. I hope it's an insect like race... *-*
Third race was confirmed to be a galathian update. Sub-fey race with wings, small size, they were in Bestiary 3(4?). Wondering if these new races will be considered core.

Really interesting that the Gathlain are getting even more stuff, seeing as they just got even more stuff from Legacy of the First World. Hopefully it's not just a reprint from there.


From the description so far....I wonder what's going to distinguish the Shifter from the Feral Hunter ?


2 people marked this as a favorite.
Guy St-Amant wrote:
Patrick Curtin wrote:

Shifter iconic

No name yet. :)

Well, they won't get accused of making another "stripper/escort" type this time, so that one less list of complains to worry about.

I don't know about that...you can see her ankles and knees. Scandalous! ;)


1 person marked this as a favorite.
Guy St-Amant wrote:
Dunno how I feel about the Shifter getting Wild Shape at 5th level, but I am guessing many will be pissed off by that.

Because it's awful that they can't shapeshift as a combat option for five whole levels? Woohoo, claw attacks you'd be better off not using and getting a two handed weapon. It sounds like a "here, be a shapeshifter eventually but until you can actually shapeshift use a weapon like everyone else."


Azten wrote:
Guy St-Amant wrote:
Dunno how I feel about the Shifter getting Wild Shape at 5th level, but I am guessing many will be pissed off by that.
Because it's awful that they can't shapeshift as a combat option for five whole levels? Woohoo, claw attacks you'd be better off not using and getting a two handed weapon. It sounds like a "here, be a shapeshifter eventually but until you can actually shapeshift use a weapon like everyone else."

At early levels, natural attacks are an incredibly solid option. Why do you think Feral Mutagen is so good? Not to mention it sounds like the Shifter has more than just claws and wild shape in their "shapeshifting" repertoire. We only know 2 of their class features, and only the bare minimum of each. It's a little early to be so pessimistic, don't you think?

Silver Crusade

Pathfinder Adventure Path Subscriber
Brew Bird wrote:
Azten wrote:
Guy St-Amant wrote:
Dunno how I feel about the Shifter getting Wild Shape at 5th level, but I am guessing many will be pissed off by that.
Because it's awful that they can't shapeshift as a combat option for five whole levels? Woohoo, claw attacks you'd be better off not using and getting a two handed weapon. It sounds like a "here, be a shapeshifter eventually but until you can actually shapeshift use a weapon like everyone else."
At early levels, natural attacks are an incredibly solid option. Why do you think Feral Mutagen is so good? Not to mention it sounds like the Shifter has more than just claws and wild shape in their "shapeshifting" repertoire. We only know 2 of their class features, and only the bare minimum of each. It's a little early to be so pessimistic, don't you think?

Ah, you're new to Azten, aren't you?


Gorbacz wrote:
Brew Bird wrote:
Azten wrote:
Guy St-Amant wrote:
Dunno how I feel about the Shifter getting Wild Shape at 5th level, but I am guessing many will be pissed off by that.
Because it's awful that they can't shapeshift as a combat option for five whole levels? Woohoo, claw attacks you'd be better off not using and getting a two handed weapon. It sounds like a "here, be a shapeshifter eventually but until you can actually shapeshift use a weapon like everyone else."
At early levels, natural attacks are an incredibly solid option. Why do you think Feral Mutagen is so good? Not to mention it sounds like the Shifter has more than just claws and wild shape in their "shapeshifting" repertoire. We only know 2 of their class features, and only the bare minimum of each. It's a little early to be so pessimistic, don't you think?
Ah, you're new to Azten, aren't you?

Uh oh, is he one of those guys?

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