Casting more than one spell per round


Rules Questions


So I had a discussion earlier about the amount of spells cast in one round.

If we assume that we want to cast two spells in one round and both are a standard action by default. Is there a way to cast both of them without a Quicken spell?

Also during the discussion the idea of using a full round action two cast two standard action spells came around. Though I think that's impossible.

Can someone clarify on this?

Thanks :)


Well , unless you are using Hero Points which can allow you a second standard action, then no, I don't think you can cast 2 spells as standard or full round action...

A full round action is not 2 standard actions...it is a action that takes the entire round to resolve...

So when you cast a spell, you are using the standard action : cast a spell and what is left is a move action. (some specific spells require a full round action to complete, but are rare)


Here you can read a description for the different types of actions you can take:
http://www.d20pfsrd.com/gamemastering/combat#TOC-Actions-In-Combat

In general you have the following actions per round:

  • 1 standard action
  • 1 move action
  • 1 swift action
  • any logical amount of free actions

You can exchange your standard action for an extra move action, or exchange both your standard and move action for a full round action, but you can never exchange a move action for a standard or a swift action.

Full round actions are specific actions like a full attack (make all your iterative melee or ranged attacks, not spells), charge, withdraw, etc., not a double standard.

So if you can't cast a spell as a swift action (i.e. via quick cast) then you can't cast more than one spell per round.


As for ways of casting two spells a round without a swift action, there are actually a few methods. Off the top of my head:

a)Mystic Theurge Capstone lets you cast two spells 1/day

b) A 9th level pathfinder chronicler can inspire action to give a wizard a second standard action, allowing two spells in one round.


The short answer is no, not really. Without using Quicken Spell you can't easily cast two spells in a round, and that's on purpose.

Sczarni

I believe the Warpriest can use Fervor to cast a prepared spell on himself as a swift action X/day, but I don't have access to the ACG at the moment to check for sure how it works.


You can also cast cold ice strike with another spell without quicken... (It has a swift action casting time by default)


TrollingJoker wrote:
Is there a way to cast both of them without a Quicken spell?

You could "pre-cast" one as a Contingency.

Sovereign Court

There might be something in Mythic.

In general though, the designers specifically want to avoid casting two standard-spells per round, ever since the debacle of 3.0 Haste.


Leadership gets you a second character so yeah.
Also a summoner with an Eidolon with the right evolutions can cast himself and have the eidolon cast (or use a wand etc).

Scarab Sages

Also remember that NOT ALL spells are standard actions. Feather fall, liberating command and, uh, forgot the name (the one that turns you into mist for some quick DR.). Those are all immediate actions. You can cast them in the same round as another spell.

Liberty's Edge

Time Stop.


also simulacrum
edit: all of my suggestions have extra bodies under your control so I'll go ahead and add summoning/bindings with spells/spell like abilities

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