Rise of the Runelords

In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins during the annual Swallowtail Festival quickly turns into something more ominous as the shadows of a dark past come back to haunt the town—and perhaps all of Varisia. Can the heroes stop the awakening of a legendary runelord and keep him from reclaiming his lost kingdom of greed?

The Rise of the Runelords Adventure Path begins with a goblin attack and takes players on an epic journey through the land of Varisia as they track a cult of serial killers, fight depraved backwoods ogres, stop an advancing army of stone giants, delve deep into ancient dungeons to reclaim weapons of unbelievable power, and finally go up against an all-powerful wizard-king in his ancient mountaintop city.

Pathfinder Adventure Path is the premiere monthly resource for your fantasy roleplaying campaign. Every month, the Pathfinder Adventure Path brings you a new installment of a 6-part series of interconnected quests that together create a fully developed plot of sweeping scale and epic challenges. In each volume of the Pathfinder Adventure Path, you'll meet nuanced characters, visit fantastical locations, face deadly foes, and learn ever more about nefarious plots and an incredible world forged by some of the most popular authors and artists in fantasy gaming. What's more, each Adventure Path also comes complete with new monsters, detailed supplementary chapters on important topics and locations, and fiction in the Pathfinder's Journal—everything you need to make your campaign rich, detailed, and engaging.

Burnt Offerings

(1 of 6): Goblins and the shadowy specter of a murderous past descend to plague the sleepy coastal town of Sandpoint. Also includes a detailed gazetteer of Sandpoint, a history of the corrupt empire of Thassilon, and a stage-setting overview of the Pathfinder Society adventuring guild.

The Skinsaw Murders

(2 of 6):
An investigation of the Lost Coast's most notorious haunted mansion sets the heroes on the trail of a cult of serial murderers called the Skinsaw Men—a trail which leads all the way to the bustling city of Magnimar. Also includes details on Magnimar, the City of Monuments; an overview of the church of Desna, goddess of dreams; and the first installment in the Eando Kline Pathfinder's Journal.

Hook Mountain Massacre

(3 of 6): A desperate cry for help from the rangers of Fort Rannick leads the heroes to the revolting den of a degenerate ogre family, a dam in peril, and a fey-haunted wood. Also includes rules for running a keep, an extensive gazetteer of Varisia, and Eando Kline's adventures in the corrupt city of Kaer Maga.

Fortress of the Stone Giants

(4 of 6): The stone giants are on the march, and they're headed straight for Sandpoint! Can the heroes invade the black-towered fortress of Jorgenfist and figure out what ancient force is guiding them before it's too late? Also includes ecological primers on stone giants and dragons, as well as Eando Kline's introduction to Korvosa's seedy underbelly.

Sins of the Saviors

(5 of 6): The rise of an ancient killer leads the heroes to a dragon's lair and an arcane dungeon ruled by ageless wizards, where the seven deadly sins reign supreme. Also includes arcane secrets of the runelords, an overview of the cult of Lamashtu, and Eando Kline's infiltration of a Red Mantis lair in the Pathfinder's Journal.

Spires of Xin-Shalast

(6 of 6): Karzoug, Runelord of Greed, has risen in the ancient mountain city of Xin-Shalast, and only the heroes can defeat him in this strange realm where the boundaries between reality and nightmare grow thin. Also includes full details on Karzoug, expanded rules for adventuring at high altitudes, and the sacrifice of a friend in the Pathfinder's Journal.

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4.40/5 (based on 76 ratings)

We Be Goblins—You Be Food! ... The Rise of the Runelords Adventure Path begins here, in the small coastal town of Sandpoint. Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the...

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The Rise of the Runelords Adventure Path continues! A sudden string of brutal killings terrorizes the town of Sandpoint, and the killer's mark bears a familiar shape. Investigation leads to the Lost Coast's most notorious haunted mansion, a dilapidated ruin that has become the lair of a monstrous...

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4.20/5 (based on 24 ratings)

Them Ogres Ain't Right... ... The Rise of the Runelords Adventure Path continues! The notorious Hook Mountain ogres, known for their violent and savage ways, have slaughtered the soldiers of Fort Rannick. The few surviving rangers need heroes to help them retake this key fortification before the...

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4.10/5 (based on 16 ratings)

The Giants are on the March! ... The Rise of the Runelords Adventure Path continues! Driven to battle by a maniacal warlord, the once-peaceful stone giants of the Storval Plateau threaten to destroy the sleepy town of Sandpoint. Will fast action and quick wits be enough to save the defenseless...

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Seven Deadly Dungeons! ... The Rise of the Runelords Adventure Path continues! The evil beneath the town of Sandpoint refuses to sleep quietly, and a killer from the ancient past awakes. Clues found in his lair lead to the den of a legendary dragon and into a vast arcane dungeon ruled by ageless...

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A Runelord Rises! ... The Rise of the Runelords Adventure Path concludes! The Runelord of Greed, Karzoug the Claimer, stirs in the legendary city of Xin-Shalast. There are more forces than an ancient evil wizard at work in this remote corner of Golarion, a place where the boundaries between...

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4.50/5 (based on 26 ratings)

In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords Adventure Path begins with this goblin raid and takes players on an epic journey...

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This is a compilation of 44 maps from the Rise of the Runelords Anniversary Edition, with special PDF-only interactive features: buttons that allow you to hide map tags and/or grids, or engage a player-friendly view, hiding secret doors and even obscuring secret rooms! These are the exact same...

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The Rise of the Runelords Anniversary Edition Player’s Guide gives players all the spoiler-free information, inspiration, and new rules they’ll need to create characters prepared for the daring and adventure of the Rise of the Runelords Adventure Path. ... Within, players of this campaign will...

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Pathfinder's classic first Adventure Path campaign now available in softcover! In the sleepy coastal town of Sandpoint, evil is brewing. An attack by crazed goblins reveals the shadows of a forgotten past returning to threaten the town—and perhaps all of Varisia. The Rise of the Runelords...

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4.70/5 (based on 17 ratings)

Who Will Save Sandpoint? ... This invaluable resource for Pathfinder's first Adventure Path reveals how best to customize your character so that he'll fit into the realm of Varisia with ease. Inside this guide you'll find: An introduction to Varisia, the frontier region that serves as the setting...

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4.10/5 (based on 21 ratings)

Sandpoint. An ordinary town on the Lost Coast of Varisia. When Ezren, Merisiel, Valeros and Harsk arrive, seeking rest from their adventures, it seems the town's annual Swallowtail Festival will give them what they need—until goblins attack during a ceremony to consecrate the town's rebuilt...

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4.00/5 (based on 6 ratings)

The town of Sandpoint used to be such a safe place to live—until the scarecrows started walking. ... A series of grisly murders point to an undead killer. With Merisiel missing, Valeros, Harsk, and Ezren must track the mysterious Skinsaw Man back to his haunted lair. Can they survive...

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When communication is lost with the Black Arrow rangers of the distant garrison at Fort Rannick, the mayor of Magnimar dispatches Ezren, Merisiel, Valeros, and Harsk to investigate. ... As a storm brews over Hook Mountain, the adventurers find the fort ransacked and the Black Arrows massacred....

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4.50/5 (based on 2 ratings)

Sandpoint burns. ... Marauding Stone Giants are swarming down from the mountains, raiding every town they find. Can Valeros, Harsk, Merisiel, and Ezren return in time to protect their new-found home? ... Rumors that the attacks are the first of many spread like wildfire. Are the giants truly...

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3.70/5 (based on 3 ratings)

The ancient Runelord Karzoug, Lord of Xin-Shalast, rises! From his city fortress of Xin-Shalast, high in the mountains, he is directing his minions to harvest souls so that he might reclaim his lost power. ... If they are to prevent Karzoug's rise to dominance, Ezren, Merisiel, Harsk, and Valeros...

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Armed with magical weapons, Ezren, Merisiel, Harsk, and Valeros travel across the icy wastes of the World's Roof to find the lost City of Greed. ... With ghosts, wendigos, and giants standing in their way are they already too late? The Rise of the Runelords has begun and a terrible sacrifice must...

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Key monsters and NPCs from the Rise of the Runelords Adventure Path come alive on your tabletop with the Pathfinder RPG Rise of the Runelords Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy...

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Roleplaying games are memorable when you tantalize all of the senses, remarked Lisa Stevens, CEO Paizo Inc. With Syrinscape's new Soundscapes for Rise of the Runelords, they have supplied the audio component in spades! I can't wait to try these out in my home campaign! ... The Burnt Offerings...